Fractal Photography
by Kerry Mitchell
With a little effort and planning, you can 
use your camera to make quick, colorful and relatively inexpensive prints of 
your fractals. Photographic prints, when properly done, are more vibrant than 
inkjet prints and have a much longer archival lifetime than inkjet prints. In 
this article, I'll describe my technique for photographing the monitor and 
making fractal photographs. 
Image
First, you need an image. When creating your image, you should 
take full advantage of your system's capabilities. That is, you should create 
images that use the highest pixel and color resolutions you can display. For 
example, if you can display 1024 x 768 pixel, true color images, then you might 
want to generate a 3072 x 2304 image and anti-alias it down to 1024 x 768. You 
can do this with an image-processing program like Photoshop or Picture 
Publisher. You may also want to sharpen the image a bit after resizing it. Make 
sure that your image-processing program has a "view full image" mode, in which 
the complete image is shown, without any borders or window elements visible (you 
don't want those in your fractal print). If your image does not have 4:3 
proportions, you may want to add black borders around the edges which will help 
you keep the image centered in the photo view.  
Camera
Next, you need a camera. It's best to use a 35mm SLR (single lens 
reflex, or "through the lens" viewing) that lets you set the aperture and 
shutter speed manually. You'll need a long lens (focal length of 100mm or 
longer) or a zoom lens, preferably with a macro setting. This will allow you to 
fill the viewfinder with the computer monitor. The long lens will also help 
flatten the image, reducing the effect of the curved screen. You'll need a 
tripod to steady the camera, and a cable release so you can release the shutter 
without jarring the camera. Set up the camera a few feet in front of the 
monitor, taking care to make sure that the camera is square with the monitor 
face. Otherwise, you'll have some skewing and other distortions in the final 
print. Use the zoom on the lens, or move the camera to fill the viewfinder with 
the monitor image. To set the focus, it may be helpful to toggle to a text 
screen, or to a screen with thin vertical lines. (I find it better to use manual 
focus rather than autofocus, as some images can confuse the camera.) It's 
important to use an SLR camera, so you can set the focus with the exact same 
view that the film will see. "Point and shoot" or "rangefinder" cameras have 
a slight offset between the viewfinder and the lens. At this close distance, 
that offset can be critical.  
Light
To take the picture, make sure that there's no other light in the 
room. Cover the windows and turn off any lamps. Any other light in the room will 
tend to wash out the monitor image and may cause reflections off of the glass. 
Once you have the image set in the viewfinder, you'll need to set the aperture 
and the shutter speed to get an accurate exposure. Although it may look like a 
static picture, you're actually photographing a moving image. Depending on your 
set up, the monitor is redrawing the picture 50 to 100 times per second. In 
between refreshes, the phosphors in the monitor begin to fade. If you use a 
short exposure (less than 1/30 of a second), you'll probably catch the monitor 
between refreshes. You'll see a dark horizontal band across the picture, where 
the phosphors are fading and have not yet been refreshed. To compensate for this 
effect, use a long exposure (1/2 second to 1 second). This will blur together 
all the dark bands, giving a nice, bright picture.  
The other setting that controls the exposure is the aperture. This is the 
size of the hole through which the light comes. Normally, you use the aperture 
to control the depth of field of the image, or how much of the image is in 
focus. However, if your image is completely taken up by the monitor, then just 
about any aperture setting will have the entire screen in focus. Use the 
aperture (or f-stop) to control the light: lower numbers (f/4 or f/5.6) to allow 
a lot of light in, and larger numbers (f/11 or f/16) to reduce the light. Use 
your camera's meter to determine the appropriate aperture setting.  
I have found that strict adherence to the camera's metering leads to 
overexposing. Therefore, be prepared to take several exposures for each image. 
You should bracket your exposures, which means taking 2 or 3 pictures of the 
same image with different aperture settings. For example, if the meter indicated 
that you should use an aperture setting of f/8 with a shutter speed of 1 second, 
then you might also want to use settings of f/11, f/16, and maybe f/22. This 
should ensure that you get at least one exposure that you like. In the long run, 
it's better to take multiple exposures and only use one, than to go 
through this entire process and not have any usable pictures.  
Film
The film you use is also important. Color film (print or slide) is 
classified by film speed (ASA or ISO number). The higher the speed, the faster 
the image will develop on the film. The film accomplishes this by using larger 
grains, the particles of emulsion that make up the picture. When you have your 
images enlarged, fast film will give prints that look "grainy". To avoid this, 
use slower speed film, ASA 100 or slower. This is also necessary to allow you to 
use the slower shutter speeds needed to avoid the dark bands. For prints, I use 
Kodak Royal Gold 100 film. Kodak films tend to have a wider exposure latitude, 
meaning that you can use long exposure times before the film fails to respond as 
expected. However, I find that this film has trouble accurately reproducing 
cyans. Recently, I started using Fujicolor Super HQ 100, and like its colors 
better. The best way to compare films is to shoot the same series of images with 
each film, have them developed and printed at the same lab, and compare the 
prints.  
Printing
Once you've shot your roll, you have to entrust it to a photo 
lab for developing and printing. Unfortunately, this step is critical to getting 
good prints, and is one over which you have little control. The developing of 
the film is automated and usually goes well. The printing step is usually done 
by someone who may have a pretty good idea of what people and landscapes should 
look like, but may have no idea how fractals should look. This is important 
because the printer has a lot of power in determining the final color of the 
print. Further complicating matters is that you can never exactly match a print 
to what you see on the screen. The screen image represents transmitted light, 
which is of a different quality than the reflected light coming off of the 
print. If you decide to take a lot of pictures of your monitor, it will be 
important to find a photo lab with whom you can work and who will take 
direction. I use one-hour labs, because I can give immediate feedback to the 
printer about the colors. The printer will generally have control over either 
the red, green, and blue channels, or the cyan, magenta, and yellow channels. 
Also, they usually have a "density" control; low density makes the image too 
bright and washed out, while high density makes the colors very vibrant and 
dark. If possible, you should have a color guide to show the printer how the 
colors should look. If you have a good color printer, you can print one or two 
images and give them to the printer to match. Or, you can create a "test 
pattern" of standard colors. Have the printer correct for the test pattern, and 
then print all of the other images the same way. When you get a good print of 
your image, use that as a color guide when you have enlargements made. 
While a bit involved, this technique provides a means of creating 
photographic prints of your fractals. When you master it, you can create small- 
to mid-size enlargements quickly, easily, and with minimal expense. Have fun 
with it — I have.  
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